Slide a Piece
Put a Piece down in front of you. Slide a robot or turn a ship, and the road and the river scroll under the frogs’ feet.
You never move a frog, only the traffic and the logs, and they stay put until you move them.
Control the traffic and the currents to get the frogs home.
Be the froggest.
The frogs hop toward home by themselves, every few seconds, ready or not. Your job is to put safe ground under them.
Put a Piece down in front of you. Slide a robot or turn a ship, and the road and the river scroll under the frogs’ feet.
You never move a frog, only the traffic and the logs, and they stay put until you move them.
Double-tap and the next hop comes early.
Line the road and the river up, then hurry the frogs along.
Up to four people share one board, each with a Piece at a seat of their own. Put yours down before the first hop to join.
The rows are dealt around the table in your Pieces’ colors, one each in turn. The frogs climb a row every hop, so the row they’re about to land on is always somebody’s job, and next hop it’s the next person’s.
Anyone can double-tap. Lift your Piece and your rows hold still until you put it back. One Piece passed around a table of four works too.
Each level brings one new frog, by name, until twenty are crossing at once. Partway up, a second troupe starts from the median, so you’re steering two crossings at the same time.
Lose a frog and it stays lost for the rest of the run. Every level ends with a roll call of who made it.
Every frog scores a point for every hop it makes, so the more frogs you keep, the faster the score climbs. Only a run started at level 1 counts toward the high score.
Beat all twenty levels and the ladder starts again, twice as fast.
A new one comes out every level from level 2, and the banner says what it does. Land on one to pick it up. Power-ups cost nothing; you never trade a frog for one.
Saves its frog from one car.
Saves its frog from one splash.
Leaps the frog straight home.
On the road only: the frog flies over the rest of the traffic and lands on the median.
A cone closes the next road row. A beaver dams the next river row and drains it. Both last until your frogs hop off.
Slows the hop clock for the rest of the level. The music slows down with it.