Froggest

Control the traffic and the currents to get the frogs home.
Be the froggest.

A co-op game for Board 1–4 players Arcade Pieces
Level 12 with three players: frogs crossing a six-lane road and a river of logs, the traffic tinted in each player’s Piece color, a helmet, wings and an inner tube lying on the board.
Level 12, three players. Each Piece owns the rows in its color. A robot’s track slides them, a ship’s dial turns them.

How to play

The frogs hop toward home by themselves, every few seconds, ready or not. Your job is to put safe ground under them.

Slide a Piece

Put a Piece down in front of you. Slide a robot or turn a ship, and the road and the river scroll under the frogs’ feet.

You never move a frog, only the traffic and the logs, and they stay put until you move them.

Double-tap

Double-tap and the next hop comes early.

Line the road and the river up, then hurry the frogs along.

Playing together

Up to four people share one board, each with a Piece at a seat of their own. Put yours down before the first hop to join.

The rows are dealt around the table in your Pieces’ colors, one each in turn. The frogs climb a row every hop, so the row they’re about to land on is always somebody’s job, and next hop it’s the next person’s.

Anyone can double-tap. Lift your Piece and your rows hold still until you put it back. One Piece passed around a table of four works too.

The empty table: the first frog waiting at the far bank, a banner reading Get the frogs home, and a seat at each corner showing where to place a Piece.
The tableA seat at each corner shows where a Piece goes.

One frog more, every level

Each level brings one new frog, by name, until twenty are crossing at once. Partway up, a second troupe starts from the median, so you’re steering two crossings at the same time.

Lose a frog and it stays lost for the rest of the run. Every level ends with a roll call of who made it.

Every frog scores a point for every hop it makes, so the more frogs you keep, the faster the score climbs. Only a run started at level 1 counts toward the high score.

Beat all twenty levels and the ladder starts again, twice as fast.

A frog flying on wings over a full lane of cars, a road row closed by roadworks barricades, a river row dammed by a beaver and drained to its sandy bed, and a snail lying on the road.
Power-upsWings over the traffic, roadworks on the road, a beaver’s dam on the river, a snail on the way.
Level 9 clear. RIP Leopard and Plop. The roll call lists all nine frogs with how many levels each has lived; the lost are struck through, with a skull or a gravestone.
The roll callAfter every level: who made it, how long each has lasted, who you lost.
You beat it: 17 of 20 frogs made it across level 20 with four players, each named with the levels they survived.
Level 20Seventeen of twenty home, and the ladder runs again, twice as fast.
The same level-12 moment drawn in the Retro look: one-bit pixel cars and textured logs in the Piece colors.
RetroA second complete look, in one-bit pixel art.CartoonThe look the game starts in. Switch from the pause menu, or with the button in the corner of this page.

Power-ups

A new one comes out every level from level 2, and the banner says what it does. Land on one to pick it up. Power-ups cost nothing; you never trade a frog for one.

At the table

Objective
Get the frogs home, and lose as few as you can.
How to play
Slide or turn a Piece to move your rows. Double-tap to hop sooner.
Players
1 to 4, together, sharing one board.
Platform
Board, the tabletop game console.
Pieces
Board’s Arcade set: four robots and four ships.
A run
About eight minutes at a typical table.
Levels
Twenty, one more frog each. Then again, twice as fast.
Looks
Cartoon and Retro, switchable from the pause menu.