Turn a Piece
Put a Piece down in front of you. Turn a ship or slide a robot, and the road and the river scroll under the frogs’ feet.
You never move a frog. You move everything else. Nothing in this world drives or floats on its own.
Alter time and space to save the frogs. Be the froggest.
Scroll, and the road slides. The frog doesn’t move. That’s what a Piece does when you turn it.
Put a Piece down in front of you. Turn a ship or slide a robot, and the road and the river scroll under the frogs’ feet.
You never move a frog. You move everything else. Nothing in this world drives or floats on its own.
The frogs hop by themselves every few seconds, ready or not. Double-tap and the next hop comes early.
Line the board up, then hurry them. The frog is the only thing time still applies to.
Up to four players share the board. The rows are dealt between whoever is sitting down, so nobody owns the whole world and the frogs change hands on every hop.
Each level brings one new frog, by name, until twenty are crossing at once. Partway up, a second troupe starts from the median, so you’re steering two crossings at the same time. Lose a frog and it stays lost for the rest of the run. Every level ends with a roll call of who made it.
Beat all twenty levels and the ladder starts again, twice as fast.
Land on one to pick it up. Power-ups cost nothing; you never trade a frog for one.
Saves its frog from one car.
Saves its frog from one splash.
Leaps the frog straight home.
On the road only: the frog flies over the rest of the traffic and lands on the median.
A cone closes the next road row. A beaver dams the next river row and drains it. Both last until your frogs hop off.
Slows the hop clock for the rest of the level. The music slows down with it.